/* ============================================================
   UI Component Styles
   Buttons, panels, stats, logs
   ============================================================ */

/* ========== Info Panel ========== */
#info {
    margin-top: var(--spacing-md);
    padding: var(--spacing-md);
    background: var(--color-bg-secondary);
    border-radius: var(--panel-border-radius);
    min-width: var(--panel-min-width);
    box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
}

/* ========== Stats Display ========== */
.stat {
    margin: var(--spacing-xs) 0;
    display: flex;
    gap: var(--spacing-xs);
}

.label {
    color: var(--color-text-secondary);
    font-size: var(--font-size-sm);
}

.value {
    color: var(--color-accent-green);
    font-weight: var(--font-weight-bold);
    font-size: var(--font-size-sm);
}

/* ========== Buttons ========== */
button {
    margin-top: var(--spacing-sm);
    padding: var(--button-padding);
    border-radius: var(--button-border-radius);
    font-weight: var(--font-weight-semibold);
    font-size: var(--font-size-sm);
    transition: transform var(--transition-fast),
        box-shadow var(--transition-fast);
    box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
}

button:hover {
    transform: translateY(-2px);
    box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
}

button:active {
    transform: translateY(0);
    box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
}

button:focus {
    outline: 2px solid var(--color-text-primary);
    outline-offset: 2px;
}

#readyBtn {
    background: var(--color-accent-green);
    color: var(--color-bg-primary);
}

#readyBtn:hover {
    background: #5fd9b3;
}

#spawnBtn {
    background: var(--color-accent-yellow);
    color: var(--color-bg-primary);
    margin-left: var(--spacing-sm);
}

#spawnBtn:hover {
    background: #ffda7a;
}

/* ========== Log Panel ========== */
#log {
    margin-top: var(--spacing-md);
    padding: var(--spacing-sm);
    background: var(--color-bg-tertiary);
    border-radius: var(--panel-border-radius);
    max-height: 150px;
    min-width: var(--panel-min-width);
    overflow-y: auto;
    font-size: var(--font-size-xs);
    box-shadow: inset 0 2px 4px rgba(0, 0, 0, 0.3);
}

.log-entry {
    padding: 2px 0;
    border-bottom: 1px solid var(--color-text-dark);
    font-family: 'Consolas', 'Monaco', monospace;
}

.log-entry:last-child {
    border-bottom: none;
}

/* ========== Scrollbar Styling ========== */
#log::-webkit-scrollbar {
    width: 8px;
}

#log::-webkit-scrollbar-track {
    background: rgba(0, 0, 0, 0.2);
    border-radius: 4px;
}

#log::-webkit-scrollbar-thumb {
    background: var(--color-accent-green);
    border-radius: 4px;
}

#log::-webkit-scrollbar-thumb:hover {
    background: #5fd9b3;
}

/* ========== Combat HUD (L-01, L-02) ========== */
.combat-hud {
    display: flex;
    flex-direction: column;
    gap: var(--spacing-sm);
    padding: var(--spacing-md);
    background: linear-gradient(135deg, rgba(233, 69, 96, 0.2), rgba(22, 33, 62, 0.9));
    border: 2px solid var(--color-accent-red);
    border-radius: var(--panel-border-radius);
    margin-top: var(--spacing-md);
    min-width: var(--panel-min-width);
}

.combat-hud.hidden {
    display: none;
}

/* Wave Info Row */
.wave-info {
    display: flex;
    justify-content: space-between;
    align-items: center;
}

.wave-badge {
    background: var(--color-accent-red);
    color: white;
    padding: 4px 12px;
    border-radius: 12px;
    font-size: var(--font-size-sm);
    font-weight: var(--font-weight-bold);
}

.enemy-count {
    color: var(--color-accent-yellow);
    font-size: var(--font-size-md);
    font-weight: var(--font-weight-bold);
}

.enemy-count .icon {
    margin-right: 4px;
}

/* HP Bar Component */
.hp-bar-container {
    display: flex;
    align-items: center;
    gap: var(--spacing-sm);
}

.hp-bar-label {
    color: var(--color-text-primary);
    font-size: var(--font-size-sm);
    font-weight: var(--font-weight-semibold);
    min-width: 80px;
}

.hp-bar {
    flex: 1;
    height: 16px;
    background: var(--color-bg-tertiary);
    border-radius: 8px;
    overflow: hidden;
    box-shadow: inset 0 2px 4px rgba(0, 0, 0, 0.3);
}

.hp-bar-fill {
    height: 100%;
    border-radius: 8px;
    transition: width 0.3s ease, background-color 0.3s ease;
}

.hp-bar-fill.hp-high {
    background: linear-gradient(90deg, #4ecca3, #3cb371);
}

.hp-bar-fill.hp-medium {
    background: linear-gradient(90deg, #ffd166, #ff9f43);
}

.hp-bar-fill.hp-low {
    background: linear-gradient(90deg, #e94560, #ff4757);
    animation: pulse-danger 0.5s infinite alternate;
}

@keyframes pulse-danger {
    from {
        opacity: 1;
    }

    to {
        opacity: 0.7;
    }
}

.hp-bar-text {
    color: var(--color-text-primary);
    font-size: var(--font-size-sm);
    font-weight: var(--font-weight-bold);
    min-width: 50px;
    text-align: right;
}

/* ========== L-03: Damage Overlay (BarTable 피격 효과) ========== */
.damage-overlay {
    position: fixed;
    inset: 0;
    background: radial-gradient(circle, transparent 40%, rgba(233, 69, 96, 0.6) 100%);
    opacity: 0;
    pointer-events: none;
    z-index: 999;
}

.damage-overlay.active {
    animation: damage-flash 0.2s ease-out forwards;
}

@keyframes damage-flash {
    0% {
        opacity: 1;
    }

    100% {
        opacity: 0;
    }
}

/* ========== [UI-1] 페이즈 전환 배너 ========== */
.phase-banner {
    position: fixed;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%) scale(0.8);
    z-index: 1000;
    background: linear-gradient(135deg, rgba(22, 33, 62, 0.95), rgba(42, 53, 82, 0.95));
    backdrop-filter: blur(10px);
    border: 2px solid var(--color-accent-cyan);
    border-radius: 16px;
    padding: 24px 48px;
    text-align: center;
    opacity: 0;
    visibility: hidden;
    transition: all 0.3s ease-out;
    box-shadow: 0 10px 40px rgba(0, 0, 0, 0.5),
        0 0 20px rgba(95, 217, 179, 0.3);
}

.phase-banner.active {
    opacity: 1;
    visibility: visible;
    transform: translate(-50%, -50%) scale(1);
}

.phase-banner .phase-icon {
    font-size: 3rem;
    margin-bottom: 8px;
    display: block;
}

.phase-banner .phase-title {
    font-size: 1.5rem;
    font-weight: 700;
    color: var(--color-text-primary);
    text-transform: uppercase;
    letter-spacing: 2px;
    margin-bottom: 4px;
}

.phase-banner .phase-subtitle {
    font-size: 1rem;
    color: var(--color-accent-cyan);
}

/* 페이즈별 배너 색상 */
.phase-banner.day-banner {
    border-color: #FFD700;
    box-shadow: 0 10px 40px rgba(0, 0, 0, 0.5),
        0 0 30px rgba(255, 215, 0, 0.4);
}

.phase-banner.night-banner {
    border-color: #8B7CF7;
    box-shadow: 0 10px 40px rgba(0, 0, 0, 0.5),
        0 0 30px rgba(139, 124, 247, 0.4);
}

.phase-banner.prep-banner {
    border-color: var(--color-accent-cyan);
}

/* ========== [UI-2] 낮/밤 조명 효과 ========== */
.game-wrapper {
    transition: filter 0.5s ease, background 0.5s ease;
}

/* NIGHT Phase - 어두운 분위기 */
.game-wrapper.night-mode {
    filter: brightness(0.75) saturate(0.85);
}

.game-wrapper.night-mode #gameCanvas {
    box-shadow: 0 0 30px rgba(100, 100, 200, 0.3),
        inset 0 0 60px rgba(30, 30, 80, 0.2);
}

/* DAY Phase - 밝은 태양빛 */
.game-wrapper.day-mode {
    filter: brightness(1.05) saturate(1.1);
}

.game-wrapper.day-mode #gameCanvas {
    box-shadow: 0 0 30px rgba(255, 200, 50, 0.3),
        inset 0 0 60px rgba(255, 255, 200, 0.1);
}

/* PREPARATION Phase - 중립 */
.game-wrapper.prep-mode {
    filter: brightness(1) saturate(1);
}

/* ========== [UI-3] Combat HUD 오버레이 개선 ========== */
#canvasWrapper {
    position: relative;
    display: inline-block;
}

/* Combat HUD 오버레이 스타일 */
.combat-hud {
    position: absolute !important;
    top: 0;
    left: 0;
    right: 0;
    z-index: 100;
    background: linear-gradient(180deg, rgba(22, 33, 62, 0.95), rgba(22, 33, 62, 0.85)) !important;
    backdrop-filter: blur(8px);
    border: none !important;
    border-bottom: 2px solid var(--color-accent-red) !important;
    border-radius: 0 !important;
    margin-top: 0 !important;
    padding: 12px 16px !important;
}

/* HP 바 크기 확대 */
.combat-hud .hp-bar {
    height: 12px;
    border-radius: 6px;
}

.combat-hud .hp-bar-fill {
    height: 12px;
    border-radius: 6px;
}

/* 폰트 크기 확대 */
.combat-hud .wave-badge {
    font-size: 1rem;
    padding: 6px 16px;
    border-radius: 16px;
}

.combat-hud .enemy-count {
    font-size: 1.1rem;
}

.combat-hud .hp-bar-label {
    font-size: 1rem;
    min-width: 100px;
}

.combat-hud .hp-bar-text {
    font-size: 0.95rem;
    min-width: 50px;
}